POV-Ray : Newsgroups : povray.unofficial.patches : Render times : Render times Server Time
1 Sep 2024 16:15:52 EDT (-0400)
  Render times  
From: Fabien HENON
Date: 12 Feb 2001 17:34:31
Message: <3A8865FE.450CAB12@club-internet.fr>
I did some render tests with the patch that Daniel JUNGMANN sent me some
time ago.
I used six different executables to render 4 different scenes

The executables :
1 - My own compile with Daniel's patch. I have the Microsoft Visual
Studio V6.0 C++ with the latest service Pack and the preprocessor for
AMD's 3DNOW!.
2 - The binary sent by Daniel
3 - The original POV 3.1 program.
4 - MegaPovPlus05aplusmod032 ( compiled by Jeff Biermann with Chris
Huff's patch)
5 - MegaPovplus for Linux ( compiled with gcc)
6 - Povwin running with wine under Linux


The render settings were +w640 +h480 -f +a
My computer is a Duron 700 Mhz, 256 Mo running with Windows Me and Linux
2.2.17.


                            Woodbox    diffract     skyvase     fractal3

Own compile w/Daniel'patch   0'48         0'35        0'34        7'15

Daniel's binary              1'17         1'03        0'52       15'13

Original POVwin 3.1g         0'55         0'48        0'38       10'58

MegaPovPlus                  0'48         0'47        0'32        7'47

MegaPovPlus Linux            0'54         0'47        0'36       11'15

wine+Povwin                  3'04         3'20        2'27       far too
long !!!


One thing though, the glass objects were rendered in a violet color with
my own compile of Daniel's patch.
It seems that in some cases, the patch can be faster.


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